However, previous studies have been using off-the-shelf FPS games based on predefined gaming settings, therefore it is not known whether such improvement of in game performance and transfer of abilities can be further improved by creating a in-game, adaptive in-game training protocol. 7Berenson-Allen Center for Non-Invasive Brain Stimulation, Beth Israel Deaconess Medical Center, Harvard Medical School, Boston, MA, United Statesįirst-Person Shooter (FPS) game experience can be transferred to untrained cognitive functions such as attention, visual short-term memory, spatial cognition, and decision-making. 6IRCCS Fondazione Santa Lucia, Rome, Italy.5Psychiatry and Clinical Psychology Unit, Fondazione Policlinico Tor Vergata, Rome, Italy.4Laboratory of Psychophysiology and Cognitive Neuroscience, Chair of Psychiatry, Department of Systems Medicine, University of Rome Tor Vergata, Rome, Italy.3Department of Medicine, Surgery and Neuroscience, University of Siena, Siena, Italy.2Human Physiology Section, Department of Medicine, Surgery and Neuroscience, University of Siena, Siena, Italy.1Siena Brain Investigation & Neuromodulation Lab, Department of Medicine, Surgery and Neuroscience, Neurology and Clinical Neurophysiology Section, University of Siena, Siena, Italy.Francesco Neri 1, Carmelo Luca Smeralda 1, Davide Momi 1, Giulia Sprugnoli 1, Arianna Menardi 1, Salvatore Ferrone 1, Simone Rossi 1,2, Alessandro Rossi 1,3, Giorgio Di Lorenzo 4,5,6 and Emiliano Santarnecchi 7*
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